// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Container { #define AFTER_EXTRA // Add new members to class public: //LIAPI std::string getTypeName(); LIAPI bool addItem_s(ItemStack* item); LIAPI bool addItemToFirstEmptySlot_s(ItemStack* item); LIAPI bool removeItem_s(int slot, unsigned int number); LIAPI ItemStack* getSlot(int slot); LIAPI std::vector getAllSlots(); LIAPI int getSize(); // static?? LIAPI bool hasContainer(Vec3& pos, int dim); // static?? LIAPI Container* getContainerAt(Vec3& pos, int dim); #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CONTAINER public: class Container& operator=(class Container const &) = delete; Container(class Container const &) = delete; Container() = delete; #endif public: /*0*/ virtual ~Container(); /*1*/ virtual void init(); /*2*/ virtual void serverInitItemStackIds(int, int, class std::function) = 0; /*3*/ virtual void addContentChangeListener(class ContainerContentChangeListener *); /*4*/ virtual void removeContentChangeListener(class ContainerContentChangeListener *); /*5*/ virtual class ItemStack const & getItem(int) const = 0; /*6*/ virtual bool hasRoomForItem(class ItemStack const &); /*7*/ virtual void addItem(class ItemStack &); /*8*/ virtual bool addItemToFirstEmptySlot(class ItemStack &); /*9*/ virtual void setItem(int, class ItemStack const &) = 0; /*10*/ virtual void setItemWithForceBalance(int, class ItemStack const &, bool); /*11*/ virtual void removeItem(int, int); /*12*/ virtual void removeAllItems(); /*13*/ virtual void dropContents(class BlockSource &, class Vec3 const &, bool); /*14*/ virtual int getContainerSize() const = 0; /*15*/ virtual int getMaxStackSize() const = 0; /*16*/ virtual void startOpen(class Player &) = 0; /*17*/ virtual void stopOpen(class Player &) = 0; /*18*/ virtual std::vector getSlotCopies() const; /*19*/ virtual std::vector const getSlots() const; /*20*/ virtual int getItemCount(class ItemStack const &); /*21*/ virtual int findFirstSlotForItem(class ItemStack const &) const; /*22*/ virtual void __unk_vfn_22(); /*23*/ virtual void __unk_vfn_23(); /*24*/ virtual void setContainerChanged(int); /*25*/ virtual void setContainerMoved(); /*26*/ virtual void setCustomName(std::string const &); /*27*/ virtual bool hasCustomName() const; /*28*/ virtual void readAdditionalSaveData(class CompoundTag const &); /*29*/ virtual void addAdditionalSaveData(class CompoundTag &); /*30*/ virtual void createTransactionContext(class std::function, class std::function); /*31*/ virtual void initializeContainerContents(class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CONTAINER MCVAPI bool canPullOutItem(class BlockSource &, int, int, class ItemInstance const &) const; MCVAPI bool canPushInItem(class BlockSource &, int, int, class ItemInstance const &) const; #endif MCAPI Container(enum ContainerType); MCAPI int getItemCount(class std::function); MCAPI int getRedstoneSignalFromContainer(class BlockSource &); MCAPI void triggerTransactionChange(int, class ItemStack const &, class ItemStack const &); MCAPI static enum ContainerType getContainerTypeId(std::string const &); //protected: MCAPI void _serverInitId(int, class ItemStack &, class std::function); protected: MCAPI static class BidirectionalUnorderedMap const containerTypeMap; };