// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ContainerComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CONTAINERCOMPONENT public: class ContainerComponent& operator=(class ContainerComponent const &) = delete; ContainerComponent(class ContainerComponent const &) = delete; ContainerComponent() = delete; #endif public: /*0*/ virtual void containerContentChanged(int); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CONTAINERCOMPONENT #endif MCAPI ContainerComponent(class ContainerComponent &&); MCAPI void addAdditionalSaveData(class CompoundTag &); MCAPI bool addItem(class ItemActor &); MCAPI bool addItem(class BlockSource &, class ItemStack &, int, int); MCAPI bool canOpenContainer(class Actor const &, class Player &) const; MCAPI int countItemsOfType(class ItemStack const &) const; MCAPI void dropContents(class BlockSource &, class Vec3 const &, bool); MCAPI int getContainerSize() const; MCAPI class ItemStack const & getItem(int) const; MCAPI void initFromDefinition(class Actor &, struct ContainerDescription const &); MCAPI bool openContainer(class Actor &, class Player &); MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &); MCAPI void rebuildContainer(class Actor &, enum ContainerType, int, bool, int, bool); MCAPI void removeItemsOfType(class ItemStack const &, int); MCAPI bool setItem(int, class ItemStack const &); //private: MCAPI bool _tryMoveInItem(class BlockSource &, class ItemStack &, int, int, int); MCAPI void _unpackLootTable(class Level &); private: };