// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Feature.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CoralCrustFeature : public Feature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CORALCRUSTFEATURE public: class CoralCrustFeature& operator=(class CoralCrustFeature const &) = delete; CoralCrustFeature(class CoralCrustFeature const &) = delete; CoralCrustFeature() = delete; #endif public: /*0*/ virtual ~CoralCrustFeature(); /*1*/ virtual bool place(class BlockSource &, class BlockPos const &, class Random &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CORALCRUSTFEATURE #endif //private: MCAPI class BlockPos _getCropOffsetFromRot(int, int) const; MCAPI class BlockPos _getOffsetFromRot(int, int) const; MCAPI void _placeCoral(class BlockSource &, class BlockPos const &, class Random &, std::vector &, std::vector> &, int) const; MCAPI void _placeCoralBase(class BlockSource &, class BlockPos const &, class Random &, class LegacyStructureTemplate &, class LegacyStructureSettings &) const; MCAPI void _placeSideDecorations(class BlockSource &, class BlockPos const &, class Random &, unsigned char) const; MCAPI void _placeTopDecorations(class BlockSource &, class BlockPos const &, class Random &) const; MCAPI class gsl::not_null _setCoralHangData(int, int, int) const; private: };