// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Feature.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CoralFeature : public Feature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CORALFEATURE public: class CoralFeature& operator=(class CoralFeature const &) = delete; CoralFeature(class CoralFeature const &) = delete; CoralFeature() = delete; #endif public: /*0*/ virtual ~CoralFeature(); /*1*/ virtual bool place(class BlockSource &, class BlockPos const &, class Random &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CORALFEATURE #endif //private: MCAPI void _buildHand(class BlockSource &, class BlockPos const &, class Random &, std::vector &, std::vector> &, class gsl::not_null) const; MCAPI void _buildPlantArm(class BlockSource &, class Random &, class BlockPos const &, class gsl::not_null, std::vector &, std::vector> &, unsigned char, bool) const; MCAPI void _buildPlantLike(class BlockSource &, class BlockPos const &, class Random &, std::vector &, std::vector> &, class gsl::not_null) const; MCAPI void _buildSmallClump(class BlockSource &, class BlockPos const &, class Random &, std::vector &, std::vector> &, class gsl::not_null) const; MCAPI void _buildSpire(class BlockSource &, class BlockPos const &, class Random &, std::vector &, std::vector> &, class gsl::not_null) const; MCAPI void _placeCoral(class BlockSource &, class BlockPos const &, class Random &, std::vector &, std::vector> &, int) const; MCAPI void _placeSideDecorations(class BlockSource &, class BlockPos const &, class Random &, unsigned char) const; MCAPI void _placeTopDecorations(class BlockSource &, class BlockPos const &, class Random &) const; MCAPI unsigned char _randomDirectionExcept(class Random &, unsigned char) const; MCAPI bool _setBlock(class BlockSource &, class BlockPos const &, class gsl::not_null, int) const; MCAPI bool _setBlockOnSolid(class BlockSource &, class BlockPos const &, class gsl::not_null, int) const; MCAPI class gsl::not_null _setCoralHangData(int, int, int) const; MCAPI void _starCorners(class BlockSource &, class Random &, class BlockPos const &, class gsl::not_null, float, int, bool) const; MCAPI void _starFormation(class BlockSource &, class Random &, class BlockPos const &, class gsl::not_null, float, int, bool) const; private: };