// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CrashDumpGameplayData { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CRASHDUMPGAMEPLAYDATA public: class CrashDumpGameplayData& operator=(class CrashDumpGameplayData const &) = delete; CrashDumpGameplayData(class CrashDumpGameplayData const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CRASHDUMPGAMEPLAYDATA #endif MCAPI CrashDumpGameplayData(); MCAPI static struct CrashDumpFormatEntryImpl const kFormat[]; };