// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CrashDumpLog { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CRASHDUMPLOG public: class CrashDumpLog& operator=(class CrashDumpLog const &) = delete; CrashDumpLog(class CrashDumpLog const &) = delete; CrashDumpLog() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CRASHDUMPLOG #endif MCAPI static void logEvent(struct CrashDumpEventData const &); MCAPI static void setAssertMessage(char const *, int, char const *, char const *); MCAPI static bool startCrashDumpLogThread(); //protected: //private: MCAPI static void crashDumpLogThreadRoutine(); protected: MCAPI static struct CrashDump_AllData * mAllData; private: MCAPI static class std::mutex mAssertDataMutex; MCAPI static std::unique_ptr mCrashDumpLog_logThread; MCAPI static class std::mutex mCrashDumpThreadMutex; MCAPI static class std::condition_variable mCrashDumpThreadMutexCV; MCAPI static class std::mutex mEventDataMutex; MCAPI static class std::mutex mFrameDataMutex; MCAPI static class std::mutex mGameplayDataMutex; MCAPI static class std::mutex mGlobalDataMutex; MCAPI static bool mIsThreadRunning; MCAPI static class std::mutex mKeyValueDataMutex; MCAPI static class std::mutex mPlayerDataMutex; MCAPI static class std::mutex mRenderDataMutex; };