// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CrossbowItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CROSSBOWITEM public: class CrossbowItem& operator=(class CrossbowItem const &) = delete; CrossbowItem(class CrossbowItem const &) = delete; CrossbowItem() = delete; #endif public: /*0*/ virtual ~CrossbowItem(); /*3*/ virtual int getMaxUseDuration(class ItemStack const *) const; /*5*/ virtual void __unk_vfn_5(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*37*/ virtual void __unk_vfn_37(); /*40*/ virtual int getEnchantSlot() const; /*43*/ virtual void __unk_vfn_43(); /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const; /*58*/ virtual enum ItemUseMethod useTimeDepleted(class ItemStack &, class Level *, class Player *) const; /*59*/ virtual void releaseUsing(class ItemStack &, class Player *, int) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*83*/ virtual int getAnimationFrameFor(class Mob *, bool, class ItemStack const *, bool) const; /*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const; /*87*/ virtual class Item & setIcon(std::string const &, int); /*90*/ virtual void __unk_vfn_90(); /*92*/ virtual void playSoundIncrementally(class ItemStack const &, class Mob &) const; /*97*/ virtual void __unk_vfn_97(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CROSSBOWITEM MCVAPI bool canBeCharged() const; #endif //private: MCAPI class Vec3 _getShootDir(class Player const &, float) const; MCAPI void _shootArrow(class ItemInstance const &, class ItemInstance const &, class Player &) const; MCAPI void _shootFirework(class ItemInstance const &, class Player &) const; private: };