// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Enchant.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CurseVanishingEnchant : public Enchant { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CURSEVANISHINGENCHANT public: class CurseVanishingEnchant& operator=(class CurseVanishingEnchant const &) = delete; CurseVanishingEnchant(class CurseVanishingEnchant const &) = delete; CurseVanishingEnchant() = delete; #endif public: /*0*/ virtual ~CurseVanishingEnchant(); /*2*/ virtual int getMinCost(int) const; /*3*/ virtual int getMaxCost(int) const; /*12*/ virtual bool isTreasureOnly() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CURSEVANISHINGENCHANT #endif };