// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ChunkSource.hpp" #include "Bedrock.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DBChunkStorage : public ChunkSource { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DBCHUNKSTORAGE public: class DBChunkStorage& operator=(class DBChunkStorage const &) = delete; DBChunkStorage(class DBChunkStorage const &) = delete; DBChunkStorage() = delete; #endif public: /*0*/ virtual ~DBChunkStorage(); /*1*/ virtual void shutdown(); /*2*/ virtual bool isShutdownDone(); /*7*/ virtual bool postProcess(class ChunkViewSource &); /*8*/ virtual void checkAndReplaceChunk(class ChunkViewSource &, class LevelChunk &); /*9*/ virtual void loadChunk(class LevelChunk &, bool); /*11*/ virtual bool saveLiveChunk(class LevelChunk &); /*12*/ virtual void hintDiscardBatchBegin(); /*13*/ virtual void hintDiscardBatchEnd(); /*14*/ virtual void acquireDiscarded(class std::unique_ptr); /*16*/ virtual void flushPendingWrites(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DBCHUNKSTORAGE #endif MCAPI DBChunkStorage(std::unique_ptr, class DBStorage &, class Scheduler &); //private: MCAPI class std::shared_ptr _getBuffer(); MCAPI bool _hasChunk(class DBChunkStorageKey const &); MCAPI bool _hasChunkUncached(class DBChunkStorageKey const &); MCAPI void _loadAndBlendFromDB(class LevelChunk &); MCAPI bool _loadChunkFromDB(class LevelChunk &); MCAPI void _serializeChunk(class LevelChunk &, class LevelStorageWriteBatch &); MCAPI void _writeBatch(); private: MCAPI static class Bedrock::Threading::ThreadLocalObject> threadBatch; MCAPI static class Bedrock::Threading::ThreadLocalObject> threadBuffer; };