// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DamageOverTimeSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DAMAGEOVERTIMESYSTEM public: class DamageOverTimeSystem& operator=(class DamageOverTimeSystem const &) = delete; DamageOverTimeSystem(class DamageOverTimeSystem const &) = delete; DamageOverTimeSystem() = delete; #endif public: /*0*/ virtual ~DamageOverTimeSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DAMAGEOVERTIMESYSTEM #endif };