// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DamageSensorComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DAMAGESENSORCOMPONENT public: class DamageSensorComponent& operator=(class DamageSensorComponent const &) = delete; DamageSensorComponent(class DamageSensorComponent const &) = delete; DamageSensorComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DAMAGESENSORCOMPONENT #endif MCAPI bool recordDamage(class Actor &, class Actor *, enum ActorDamageCause, int, bool, class VariantParameterList); //private: MCAPI bool _recordDamage(class Actor &, class Actor *, enum ActorDamageCause const &, class Actor *, int, bool, class VariantParameterList); private: };