// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #include "JsonUtil.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DamageSensorDefinition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DAMAGESENSORDEFINITION public: class DamageSensorDefinition& operator=(class DamageSensorDefinition const &) = delete; DamageSensorDefinition(class DamageSensorDefinition const &) = delete; DamageSensorDefinition() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DAMAGESENSORDEFINITION #endif MCAPI void addDamageSensorTrigger(struct DamageSensorTrigger const &); MCAPI void initialize(class EntityContext &, class DamageSensorComponent &) const; MCAPI void serializeData(class Json::Value &) const; MCAPI ~DamageSensorDefinition(); MCAPI static void buildSchema(class std::shared_ptr> &); //private: MCAPI void deserializeTrigger(class Json::Value &); private: };