// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DedicatedServer { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DEDICATEDSERVER public: class DedicatedServer& operator=(class DedicatedServer const &) = delete; DedicatedServer(class DedicatedServer const &) = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DEDICATEDSERVER MCVAPI class Automation::AutomationClient & getAutomationClient() const; MCVAPI class IGameModuleShared & getGameModule(); MCVAPI class Minecraft & getPrimaryMinecraft(); MCVAPI bool isDedicatedServer() const; MCVAPI bool isEduMode() const; MCVAPI void onNetworkMaxPlayersChanged(unsigned int); MCVAPI bool stop(); MCVAPI ~DedicatedServer(); #endif MCAPI DedicatedServer(); MCAPI enum DedicatedServer::StartResult start(std::string const &); //private: MCAPI void initializeLogging(); private: };