// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DedicatedServerCommands { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DEDICATEDSERVERCOMMANDS public: class DedicatedServerCommands& operator=(class DedicatedServerCommands const &) = delete; DedicatedServerCommands(class DedicatedServerCommands const &) = delete; DedicatedServerCommands() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DEDICATEDSERVERCOMMANDS #endif MCAPI static void setupStandaloneServer(class Minecraft &, class IMinecraftApp &, class Level &, class LevelStorage &, class DedicatedServer &, class WhitelistFile &); //private: private: MCAPI static std::vector mSaveAllFileList; };