// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DefaultDataLoadHelper { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DEFAULTDATALOADHELPER public: class DefaultDataLoadHelper& operator=(class DefaultDataLoadHelper const &) = delete; DefaultDataLoadHelper(class DefaultDataLoadHelper const &) = delete; DefaultDataLoadHelper() = delete; #endif public: /*0*/ virtual ~DefaultDataLoadHelper(); /*1*/ virtual void __unk_vfn_1(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void __unk_vfn_4(); /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual void __unk_vfn_6(); /*7*/ virtual void __unk_vfn_7(); /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual void __unk_vfn_10(); /*11*/ virtual void __unk_vfn_11(); /*12*/ virtual void __unk_vfn_12(); /*13*/ virtual void __unk_vfn_13(); /*14*/ virtual void __unk_vfn_14(); /*15*/ virtual enum DataLoadHelperType getType() const; /*16*/ virtual bool shouldResetTime(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DEFAULTDATALOADHELPER MCVAPI struct ActorUniqueID loadActorUniqueID(struct ActorUniqueID); MCVAPI class BlockPos loadBlockPosition(class BlockPos const &); MCVAPI class BlockPos loadBlockPositionOffset(class BlockPos const &); MCVAPI class Vec3 loadDirection(class Vec3 const &); MCVAPI enum Direction::Type loadDirection(enum Direction::Type); MCVAPI unsigned char loadFacingID(unsigned char); MCVAPI enum Mirror loadMirror(enum Mirror); MCVAPI struct ActorUniqueID loadOwnerID(struct ActorUniqueID); MCVAPI class Vec3 loadPosition(class Vec3 const &); MCVAPI enum Rotation loadRotation(enum Rotation); MCVAPI float loadRotationDegreesX(float); MCVAPI float loadRotationDegreesY(float); MCVAPI float loadRotationRadiansX(float); MCVAPI float loadRotationRadiansY(float); #endif };