// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "NearestAttackableTargetGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DefendTrustedTargetGoal : public NearestAttackableTargetGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DEFENDTRUSTEDTARGETGOAL public: class DefendTrustedTargetGoal& operator=(class DefendTrustedTargetGoal const &) = delete; DefendTrustedTargetGoal(class DefendTrustedTargetGoal const &) = delete; DefendTrustedTargetGoal() = delete; #endif public: /*0*/ virtual ~DefendTrustedTargetGoal(); /*1*/ virtual bool canUse(); /*4*/ virtual void start(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DEFENDTRUSTEDTARGETGOAL #endif //private: MCAPI struct ActorUniqueID _findTrustedTarget(class TrustComponent const &); private: };