// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "MeleeAttackGoal.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DelayedAttackGoal : public MeleeAttackGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DELAYEDATTACKGOAL public: class DelayedAttackGoal& operator=(class DelayedAttackGoal const &) = delete; DelayedAttackGoal(class DelayedAttackGoal const &) = delete; DelayedAttackGoal() = delete; #endif public: /*0*/ virtual ~DelayedAttackGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual void _attemptMoveToTarget(class Actor &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DELAYEDATTACKGOAL #endif //private: MCAPI void _attemptAttack(class Actor *); MCAPI void _manageAttackTime(); private: };