// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "StructurePiece.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DesertPyramidPiece : public StructurePiece { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DESERTPYRAMIDPIECE public: class DesertPyramidPiece& operator=(class DesertPyramidPiece const &) = delete; DesertPyramidPiece(class DesertPyramidPiece const &) = delete; DesertPyramidPiece() = delete; #endif public: /*0*/ virtual ~DesertPyramidPiece(); /*3*/ virtual enum StructurePieceType getType() const; /*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DESERTPYRAMIDPIECE #endif };