// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DespawnComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DESPAWNCOMPONENT public: class DespawnComponent& operator=(class DespawnComponent const &) = delete; DespawnComponent(class DespawnComponent const &) = delete; DespawnComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DESPAWNCOMPONENT #endif //private: MCAPI bool _tryStandardDespawnRules(class Actor &) const; private: };