// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #include "PackAccessStrategy.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DirectoryPackAccessStrategy : public PackAccessStrategy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DIRECTORYPACKACCESSSTRATEGY public: class DirectoryPackAccessStrategy& operator=(class DirectoryPackAccessStrategy const &) = delete; DirectoryPackAccessStrategy(class DirectoryPackAccessStrategy const &) = delete; DirectoryPackAccessStrategy() = delete; #endif public: /*0*/ virtual ~DirectoryPackAccessStrategy(); /*1*/ virtual unsigned __int64 getPackSize() const; /*2*/ virtual class ResourceLocation const & getPackLocation() const; /*3*/ virtual std::string const & getPackName() const; /*4*/ virtual bool isWritable() const; /*5*/ virtual void setIsTrusted(bool); /*6*/ virtual bool isTrusted() const; /*7*/ virtual bool hasAsset(class Core::Path const &, bool) const; /*8*/ virtual bool hasFolder(class Core::Path const &) const; /*9*/ virtual bool getAsset(class Core::Path const &, std::string &, bool) const; /*10*/ virtual bool deleteAsset(class Core::PathBuffer const &); /*11*/ virtual bool writeAsset(class Core::Path const &, std::string const &); /*12*/ virtual void forEachIn(class Core::Path const &, class std::function, bool) const; /*13*/ virtual void forEachInAssetSet(class Core::Path const &, class std::function) const; /*14*/ virtual enum PackAccessStrategyType getStrategyType() const; /*16*/ virtual std::unique_ptr createSubPack(class Core::Path const &) const; /*18*/ virtual bool canRecurse() const; /*19*/ virtual void unload(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DIRECTORYPACKACCESSSTRATEGY #endif MCAPI DirectoryPackAccessStrategy(class ResourceLocation const &, bool); };