// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DispenserBlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DISPENSERBLOCKACTOR public: class DispenserBlockActor& operator=(class DispenserBlockActor const &) = delete; DispenserBlockActor(class DispenserBlockActor const &) = delete; DispenserBlockActor() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DISPENSERBLOCKACTOR MCVAPI std::unique_ptr _getUpdatePacket(class BlockSource &); MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &); MCVAPI class Container * getContainer(); MCVAPI class Container const * getContainer() const; MCVAPI int getContainerSize() const; MCVAPI class ItemStack const & getItem(int) const; MCVAPI int getMaxStackSize() const; MCVAPI std::string getName() const; MCVAPI int getRandomSlot(); MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &); MCVAPI void onMove(); MCVAPI bool save(class CompoundTag &) const; MCVAPI void serverInitItemStackIds(int, int, class std::function); MCVAPI void setItem(int, class ItemStack const &); MCVAPI void startOpen(class Player &); MCVAPI void stopOpen(class Player &); #endif MCAPI DispenserBlockActor(class BlockPos); MCAPI DispenserBlockActor(class BlockPos, enum BlockActorType); };