// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Direction.hpp" #include "BlockLegacy.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DoorBlock : public BlockLegacy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DOORBLOCK public: class DoorBlock& operator=(class DoorBlock const &) = delete; DoorBlock(class DoorBlock const &) = delete; DoorBlock() = delete; #endif public: /*0*/ virtual ~DoorBlock(); /*4*/ virtual class Block const * getNextBlockPermutation(class Block const &) const; /*10*/ virtual class AABB const & getAABB(class BlockSource &, class BlockPos const &, class Block const &, class AABB &, bool) const; /*13*/ virtual bool getLiquidClipVolume(class BlockSource &, class BlockPos const &, class AABB &) const; /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*47*/ virtual void onFillBlock(class BlockSource &, class BlockPos const &, class Block const &) const; /*49*/ virtual void __unk_vfn_49(); /*52*/ virtual void __unk_vfn_52(); /*56*/ virtual bool checkIsPathable(class Actor &, class BlockPos const &, class BlockPos const &) const; /*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const; /*65*/ virtual void onRedstoneUpdate(class BlockSource &, class BlockPos const &, int, bool) const; /*67*/ virtual void __unk_vfn_67(); /*70*/ virtual void setupRedstoneComponent(class BlockSource &, class BlockPos const &) const; /*73*/ virtual void __unk_vfn_73(); /*81*/ virtual bool mayPlace(class BlockSource &, class BlockPos const &) const; /*87*/ virtual void __unk_vfn_87(); /*88*/ virtual void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const; /*89*/ virtual bool getSecondPart(class BlockSource &, class BlockPos const &, class BlockPos &) const; /*91*/ virtual class ItemInstance getResourceItem(class Random &, class Block const &, int) const; /*92*/ virtual class ItemInstance asItemInstance(class BlockSource &, class BlockPos const &, class Block const &) const; /*95*/ virtual void __unk_vfn_95(); /*98*/ virtual bool use(class Player &, class BlockPos const &) const; /*109*/ virtual void __unk_vfn_109(); /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*137*/ virtual class AABB const & getVisualShapeInWorld(class Block const &, class BlockSource &, class BlockPos const &, class AABB &, bool) const; /*141*/ virtual int getVariant(class Block const &) const; /*142*/ virtual void __unk_vfn_142(); /*158*/ virtual void __unk_vfn_158(); /*159*/ virtual class ItemInstance getSilkTouchItemInstance(class Block const &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DOORBLOCK MCVAPI bool canBeSilkTouched() const; MCVAPI bool isDoorBlock() const; MCVAPI bool isInteractiveBlock() const; #endif MCAPI DoorBlock(std::string const &, int, class Material const &, enum DoorBlock::DoorType); MCAPI enum Direction::Type getBlockedDirection(class BlockSource &, class BlockPos const &) const; MCAPI int getDir(class BlockSource &, class BlockPos const &) const; MCAPI void getDoorBlocks(class BlockSource &, class BlockPos const &, class Block const *&, class Block const *&) const; MCAPI bool hasRightHinge(class BlockSource &, class BlockPos const &) const; MCAPI bool isToggled(class BlockSource &, class BlockPos const &) const; MCAPI void setToggled(class BlockSource &, class BlockPos const &, bool) const; };