// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DragonBaseGoalDefinition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DRAGONBASEGOALDEFINITION public: class DragonBaseGoalDefinition& operator=(class DragonBaseGoalDefinition const &) = delete; DragonBaseGoalDefinition(class DragonBaseGoalDefinition const &) = delete; DragonBaseGoalDefinition() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DRAGONBASEGOALDEFINITION MCVAPI bool validateMobType(class Mob &); #endif MCAPI void initialize(class EntityContext &, class DragonBaseGoal &); };