// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockLegacy.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DragonEggBlock : public BlockLegacy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DRAGONEGGBLOCK public: class DragonEggBlock& operator=(class DragonEggBlock const &) = delete; DragonEggBlock(class DragonEggBlock const &) = delete; DragonEggBlock() = delete; #endif public: /*0*/ virtual ~DragonEggBlock(); /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*52*/ virtual void __unk_vfn_52(); /*67*/ virtual void __unk_vfn_67(); /*73*/ virtual void __unk_vfn_73(); /*84*/ virtual bool breaksFallingBlocks(class Block const &) const; /*87*/ virtual void __unk_vfn_87(); /*95*/ virtual void __unk_vfn_95(); /*98*/ virtual bool use(class Player &, class BlockPos const &) const; /*102*/ virtual bool attack(class Player *, class BlockPos const &) const; /*109*/ virtual void __unk_vfn_109(); /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*142*/ virtual void __unk_vfn_142(); /*158*/ virtual void __unk_vfn_158(); /*164*/ virtual class Color getDustColor(class Block const &) const; /*165*/ virtual std::string getDustParticleName(class Block const &) const; /*166*/ virtual void __unk_vfn_166(); /*167*/ virtual void __unk_vfn_167(); /*168*/ virtual bool isFreeToFall(class BlockSource &, class BlockPos const &) const; /*169*/ virtual void startFalling(class BlockSource &, class BlockPos const &, class Block const &, bool) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DRAGONEGGBLOCK #endif //private: MCAPI void _teleport(class BlockSource &, class Random &, class BlockPos const &) const; private: };