// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "Fireball.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DragonFireball : public Fireball { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DRAGONFIREBALL public: class DragonFireball& operator=(class DragonFireball const &) = delete; DragonFireball(class DragonFireball const &) = delete; DragonFireball() = delete; #endif public: /*7*/ virtual ~DragonFireball(); /*30*/ virtual void __unk_vfn_30(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*87*/ virtual bool isPickable(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*259*/ virtual void __unk_vfn_259(); /*260*/ virtual enum ParticleType getTrailParticle(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DRAGONFIREBALL MCVAPI bool shouldBurn(); #endif };