// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DragonHoldingPatternGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DRAGONHOLDINGPATTERNGOAL public: class DragonHoldingPatternGoal& operator=(class DragonHoldingPatternGoal const &) = delete; DragonHoldingPatternGoal(class DragonHoldingPatternGoal const &) = delete; DragonHoldingPatternGoal() = delete; #endif public: /*0*/ virtual ~DragonHoldingPatternGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DRAGONHOLDINGPATTERNGOAL #endif //private: MCAPI void findNewTarget(); private: };