// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DragonStrafePlayerGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DRAGONSTRAFEPLAYERGOAL public: class DragonStrafePlayerGoal& operator=(class DragonStrafePlayerGoal const &) = delete; DragonStrafePlayerGoal(class DragonStrafePlayerGoal const &) = delete; DragonStrafePlayerGoal() = delete; #endif public: /*0*/ virtual ~DragonStrafePlayerGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DRAGONSTRAFEPLAYERGOAL #endif //private: MCAPI void findNewTarget(); MCAPI void navigateToNextPathNode(); MCAPI void setTarget(class Actor *); private: };