// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class DwellerComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_DWELLERCOMPONENT public: class DwellerComponent& operator=(class DwellerComponent const &) = delete; DwellerComponent(class DwellerComponent const &) = delete; DwellerComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_DWELLERCOMPONENT #endif MCAPI DwellerComponent(class DwellerComponent &&); MCAPI class BlockPos getVillageCenter(class Actor const &) const; MCAPI bool hasPreferredProfession(class Actor const &) const; MCAPI void initFromDefinition(class Actor &); MCAPI void onDeath(class Actor &, class ActorDamageSource const &); MCAPI void onRemove(class Actor &); MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &); MCAPI void setDwellingUniqueID(class Actor &, class mce::UUID); MCAPI void setLastHurtByMob(class Actor &, class Mob *); MCAPI bool tryToFixupRole(class Actor const &, class Village *); //private: MCAPI enum DwellerRole _getRole(std::string const &) const; MCAPI enum DwellerComponent::DwellingType _getType(std::string const &) const; MCAPI bool _isLockedInToProfession(class Actor const &) const; private: MCAPI static class std::unordered_map, struct std::equal_to, class std::allocator>> const DWELLING_ROLES; MCAPI static class std::unordered_map, struct std::equal_to, class std::allocator>> const DWELLING_TYPES; };