// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EconomyTradeableComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ECONOMYTRADEABLECOMPONENT public: class EconomyTradeableComponent& operator=(class EconomyTradeableComponent const &) = delete; EconomyTradeableComponent(class EconomyTradeableComponent const &) = delete; EconomyTradeableComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ECONOMYTRADEABLECOMPONENT #endif MCAPI void addAdditionalSaveData(class CompoundTag &); MCAPI class UpdateTradePacket createDataPacket(enum ContainerID); MCAPI void fixVillagerTierToMatchTradeList(class MerchantRecipeList *); MCAPI struct IntRange getCurrentCuredDiscount() const; MCAPI int getCurrentNearbyCuredDiscount() const; MCAPI bool getInteraction(class Player &, class ActorInteraction &); MCAPI class MerchantRecipeList * getOffers(); MCAPI int getTradeTier() const; MCAPI void loadOffersFromTag(class CompoundTag const *); MCAPI void matchExpAndTier(); MCAPI void newServerAiStep(); MCAPI void notifyTrade(int); MCAPI void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &); MCAPI void setCurrentTradeExp(int); MCAPI void setNearbyCuredDiscount(int); MCAPI void tryIncrementCuredDiscount(); MCAPI void tryToTransferOldOffers(class MerchantRecipeList *); //private: MCAPI bool _generateTrades(); MCAPI struct TradeTable * _getTradeTable(); MCAPI int _getTradeTierFromCurrentExp(); MCAPI void _setMaxTradeTier(int); MCAPI void _setTradeTier(int); private: };