// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockLegacy.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ElementBlock : public BlockLegacy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ELEMENTBLOCK public: class ElementBlock& operator=(class ElementBlock const &) = delete; ElementBlock(class ElementBlock const &) = delete; ElementBlock() = delete; #endif public: /*0*/ virtual ~ElementBlock(); /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*52*/ virtual void __unk_vfn_52(); /*53*/ virtual bool canBeUsedInCommands(bool, class BaseGameVersion const &) const; /*67*/ virtual void __unk_vfn_67(); /*73*/ virtual void __unk_vfn_73(); /*87*/ virtual void __unk_vfn_87(); /*95*/ virtual void __unk_vfn_95(); /*109*/ virtual void __unk_vfn_109(); /*113*/ virtual class Color getMapColor(class BlockSource &, class BlockPos const &) const; /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*127*/ virtual std::string buildDescriptionId(class Block const &) const; /*142*/ virtual void __unk_vfn_142(); /*158*/ virtual void __unk_vfn_158(); /*162*/ virtual class Block const * tryLegacyUpgrade(unsigned short) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ELEMENTBLOCK #endif MCAPI ElementBlock(std::string const &, int, enum ElementType); MCAPI static struct ElementInfo getElementInfo(enum ElementType); MCAPI static class RecipeIngredient getIngredientForElement(enum ElementType, int); MCAPI static class ItemInstance getItemForElement(enum ElementType, int); MCAPI static void initElements(); MCAPI static bool isElement(class ItemStackBase const &); //private: private: MCAPI static std::vector mElements; };