// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EmptyLootItem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_EMPTYLOOTITEM public: class EmptyLootItem& operator=(class EmptyLootItem const &) = delete; EmptyLootItem(class EmptyLootItem const &) = delete; EmptyLootItem() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_EMPTYLOOTITEM MCVAPI bool _createItem(std::vector &, class Random &, class LootTableContext &); MCVAPI bool _isExperimental() const; #endif };