// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EmptyMapItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_EMPTYMAPITEM public: class EmptyMapItem& operator=(class EmptyMapItem const &) = delete; EmptyMapItem(class EmptyMapItem const &) = delete; EmptyMapItem() = delete; #endif public: /*0*/ virtual ~EmptyMapItem(); /*5*/ virtual void __unk_vfn_5(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*37*/ virtual void __unk_vfn_37(); /*43*/ virtual void __unk_vfn_43(); /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const; /*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*82*/ virtual std::string getInteractText(class Player const &) const; /*90*/ virtual void __unk_vfn_90(); /*97*/ virtual void __unk_vfn_97(); /*100*/ virtual std::unique_ptr getUpdatePacket(class ItemStack const &, class Level &, class Actor &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_EMPTYMAPITEM MCVAPI bool requiresInteract() const; #endif MCAPI static void addPlayerMarker(class ItemStack &); MCAPI static void addPlayerMarker(class ItemInstance &); MCAPI static bool isLocatorMap(class ItemStack const &); };