// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class Enchant { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENCHANT public: class Enchant& operator=(class Enchant const &) = delete; Enchant(class Enchant const &) = delete; Enchant() = delete; #endif public: /*0*/ virtual ~Enchant(); /*1*/ virtual bool isCompatibleWith(enum Enchant::Type) const; /*2*/ virtual int getMinCost(int) const; /*3*/ virtual int getMaxCost(int) const; /*4*/ virtual int getMinLevel() const; /*5*/ virtual int getMaxLevel() const; /*6*/ virtual int getDamageProtection(int, class ActorDamageSource const &) const; /*7*/ virtual float getDamageBonus(int, class Actor const &) const; /*8*/ virtual void doPostAttack(class Actor &, class Actor &, int) const; /*9*/ virtual void doPostHurt(class ItemInstance &, class Actor &, class Actor &, int) const; /*10*/ virtual bool isMeleeDamageEnchant() const; /*11*/ virtual bool isProtectionEnchant() const; /*12*/ virtual bool isTreasureOnly() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENCHANT #endif MCAPI Enchant(enum Enchant::Type, enum Enchant::Frequency, std::string const &, std::string const &, int, int, bool); MCAPI bool isAvailable() const; MCAPI static void initEnchants(bool); MCAPI static std::vector> mEnchants; //protected: protected: MCAPI static bool mAllowExperimental; };