// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Enchant.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EnchantUtils { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENCHANTUTILS public: class EnchantUtils& operator=(class EnchantUtils const &) = delete; EnchantUtils(class EnchantUtils const &) = delete; EnchantUtils() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENCHANTUTILS #endif MCAPI static int const PROTECTIONFACTOR_SECONDARYCAP; MCAPI static void appendEnchantToFormattedText(enum Enchant::Type, std::string const &, std::string &); MCAPI static bool applyEnchant(class ItemStackBase &, class EnchantmentInstance const &, bool); MCAPI static int applyEnchant(class ItemStackBase &, class ItemEnchants const &, bool); MCAPI static struct EnchantResult canEnchant(class ItemStackBase const &, enum Enchant::Type, int, bool); MCAPI static int determineActivation(enum Enchant::Type); MCAPI static void doPostDamageEffects(class Actor &, class Actor &); MCAPI static void doPostHurtEffects(class Mob &, class Mob &); MCAPI static class ItemInstance generateEnchantedBook(class EnchantmentInstance const &); MCAPI static std::vector getAvailableEnchantmentResults(class Item const *, int, bool); MCAPI static int getBestEnchantLevel(enum Enchant::Type, class Mob const &, enum EquipmentFilter); MCAPI static std::vector getBookCasePositions(class BlockSource &, class Vec3 const &); MCAPI static float getDamageReduction(class ActorDamageSource const &, class Mob const &); MCAPI static std::vector getEnchantCosts(class ItemStackBase const &, int); MCAPI static int getEnchantLevel(enum Enchant::Type, class ItemStackBase const &); MCAPI static std::string getEnchantNameAndLevel(enum Enchant::Type, int); MCAPI static std::vector getEnchantingTablePositions(class BlockSource &, class Vec3 const &); MCAPI static std::vector getLegalEnchants(class Item const *); MCAPI static int getLootableRandomEnchantIndex(class Random &); MCAPI static int getMeleeDamageBonus(class Actor const &, class Actor &); MCAPI static class ItemStack const & getRandomItemWith(enum Enchant::Type, class Mob const &, enum EquipmentFilter); MCAPI static class ItemStack const & getRandomItemWithMending(class Mob const &); MCAPI static bool hasEnchant(enum Enchant::Type, class ItemStackBase const &); MCAPI static void randomlyEnchant(class ItemStack &, int, int, bool); MCAPI static void randomlyEnchant(class ItemInstance &, int, int, bool); MCAPI static class ItemEnchants selectEnchantments(class Item const *, int, int, bool); //private: MCAPI static void _convertBookCheck(class ItemStackBase &); private: MCAPI static std::vector mEnchantmentNames; };