// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EndCityPieces { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDCITYPIECES public: class EndCityPieces& operator=(class EndCityPieces const &) = delete; EndCityPieces(class EndCityPieces const &) = delete; EndCityPieces() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDCITYPIECES #endif MCAPI static void startHouseTower(class StructureManager &, class BlockPos const &, enum Rotation, std::vector> &, class Random &); //private: MCAPI static class EndCityPieces::EndCityPiece * _addHelper(std::vector> &, std::unique_ptr); MCAPI static std::unique_ptr _createPiece(class StructureManager &, class EndCityPieces::EndCityPiece *, class BlockPos const &, std::string const &, enum Rotation, bool); MCAPI static bool _recursiveChildren(class StructureManager &, std::vector> const &, enum EndCityPieces::SectionType, int, class EndCityPieces::EndCityPiece *, class BlockPos const &, std::vector> &, class Random &); private: MCAPI static class LegacyStructureSettings mInsertSettings; MCAPI static class LegacyStructureSettings mOverwriteSettings; };