// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EndDragonFight { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDDRAGONFIGHT public: class EndDragonFight& operator=(class EndDragonFight const &) = delete; EndDragonFight(class EndDragonFight const &) = delete; EndDragonFight() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDDRAGONFIGHT #endif MCAPI EndDragonFight(class BlockSource &); MCAPI void loadData(class CompoundTag const &); MCAPI void resetSpikeCrystals() const; MCAPI void saveData(class CompoundTag &); MCAPI void setDragonKilled(class EnderDragon &); MCAPI void spawnNewGatewayChunks(class BlockPos const &, bool, bool); MCAPI void tick(); MCAPI void tryRespawn(); //private: MCAPI bool _canSpawnNewGateway(class ChunkViewSource *, class BlockPos const &) const; MCAPI void _createNewDragon(); MCAPI struct BuildMatch _findExitPortal(); MCAPI void _makeEndIslandFeature(class BlockSource &, class BlockPos); MCAPI void _placeAndLinkNewGatewayPair(); MCAPI bool _setEndGatewayBlockActorExitPosition(class BlockSource &, class BlockSource &, class BlockPos const &, class BlockPos const &, bool); MCAPI void _setRespawnStage(enum RespawnAnimation); MCAPI void _spawnExitPortal(bool); MCAPI void _spawnNewGatewayChunksTask(class std::tuple &); MCAPI void _tickRespawnAnimation(std::vector const &, int); MCAPI void _updateCrystalCount(); MCAPI void _verifyExitPositionsTask(class std::tuple &); private: };