// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockActor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EndGatewayBlockActor : public BlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDGATEWAYBLOCKACTOR public: class EndGatewayBlockActor& operator=(class EndGatewayBlockActor const &) = delete; EndGatewayBlockActor(class EndGatewayBlockActor const &) = delete; EndGatewayBlockActor() = delete; #endif public: /*0*/ virtual ~EndGatewayBlockActor(); /*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &); /*2*/ virtual bool save(class CompoundTag &) const; /*7*/ virtual void tick(class BlockSource &); /*9*/ virtual void onChanged(class BlockSource &); /*13*/ virtual void __unk_vfn_13(); /*15*/ virtual void triggerEvent(int, int); /*17*/ virtual void __unk_vfn_17(); /*19*/ virtual bool hasAlphaLayer() const; /*29*/ virtual void __unk_vfn_29(); /*30*/ virtual void __unk_vfn_30(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual std::unique_ptr _getUpdatePacket(class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDGATEWAYBLOCKACTOR #endif MCAPI int getParticleAmount(class BlockSource &, class BlockPos const &) const; MCAPI void teleportEntity(class Actor &); MCAPI static class BlockPos findExitPortal(class WorldGenerator &, class BlockPos const &); MCAPI static class BlockPos findTallestBlock(class BlockSource &, class BlockPos const &, int, bool); MCAPI static class BlockPos findValidSpawnAround(class BlockSource &, class BlockPos const &, bool, int); //private: MCAPI static bool _hasRoomForPlayer(class BlockSource &, class BlockPos const &); private: };