// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockLegacy.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EndPortalFrameBlock : public BlockLegacy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDPORTALFRAMEBLOCK public: class EndPortalFrameBlock& operator=(class EndPortalFrameBlock const &) = delete; EndPortalFrameBlock(class EndPortalFrameBlock const &) = delete; EndPortalFrameBlock() = delete; #endif public: /*0*/ virtual ~EndPortalFrameBlock(); /*9*/ virtual void addAABBs(class Block const &, class BlockSource &, class BlockPos const &, class AABB const *, std::vector &) const; /*11*/ virtual bool addCollisionShapes(class Block const &, class BlockSource &, class BlockPos const &, class AABB const *, std::vector &, class Actor *) const; /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*52*/ virtual void __unk_vfn_52(); /*67*/ virtual void __unk_vfn_67(); /*73*/ virtual void __unk_vfn_73(); /*87*/ virtual void __unk_vfn_87(); /*90*/ virtual int getResourceCount(class Random &, class Block const &, int, bool) const; /*92*/ virtual class ItemInstance asItemInstance(class BlockSource &, class BlockPos const &, class Block const &) const; /*95*/ virtual void __unk_vfn_95(); /*98*/ virtual bool use(class Player &, class BlockPos const &) const; /*99*/ virtual class Block const & getPlacementBlock(class Actor &, class BlockPos const &, unsigned char, class Vec3 const &, int) const; /*109*/ virtual void __unk_vfn_109(); /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*120*/ virtual int getComparatorSignal(class BlockSource &, class BlockPos const &, class Block const &, unsigned char) const; /*142*/ virtual void __unk_vfn_142(); /*158*/ virtual void __unk_vfn_158(); /*159*/ virtual class ItemInstance getSilkTouchItemInstance(class Block const &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDPORTALFRAMEBLOCK MCVAPI bool hasComparatorSignal() const; MCVAPI bool isInteractiveBlock() const; #endif //private: MCAPI static void createPortal(class BlockSource &, class BlockPos const &); private: };