// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "Monster.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EnderMan : public Monster { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ENDERMAN public: class EnderMan& operator=(class EnderMan const &) = delete; EnderMan(class EnderMan const &) = delete; EnderMan() = delete; #endif public: /*7*/ virtual ~EnderMan(); /*30*/ virtual void __unk_vfn_30(); /*39*/ virtual void normalTick(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*123*/ virtual bool shouldRender() const; /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*198*/ virtual bool canBeAffectedByArrow(class MobEffectInstance const &) const; /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool); /*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &); /*243*/ virtual void addAdditionalSaveData(class CompoundTag &); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*259*/ virtual void resolveDeathLoot(int, class ActorDamageSource const &); /*265*/ virtual enum LevelSoundEvent getAmbientSound(); /*272*/ virtual bool hurtEffects(class ActorDamageSource const &, int, bool, bool); /*278*/ virtual void aiStep(); /*290*/ virtual void __unk_vfn_290(); /*300*/ virtual void __unk_vfn_300(); /*332*/ virtual void __unk_vfn_332(); /*339*/ virtual void newServerAiStep(); /*348*/ virtual void __unk_vfn_348(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ENDERMAN #endif MCAPI EnderMan(class ActorDefinitionGroup *, struct ActorDefinitionIdentifier const &); MCAPI class Block const & getCarryingBlock(); MCAPI void setCarryingBlock(class Block const &); MCAPI static class std::shared_ptr SPEED_MODIFIER_ATTACKING; MCAPI static class mce::UUID const SPEED_MODIFIER_ATTACKING_UUID; MCAPI static class std::set, class std::allocator> mMayTake; //private: private: MCAPI static bool mMayTakeIsSetup; };