// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EquipItemGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_EQUIPITEMGOAL public: class EquipItemGoal& operator=(class EquipItemGoal const &) = delete; EquipItemGoal(class EquipItemGoal const &) = delete; EquipItemGoal() = delete; #endif public: /*0*/ virtual ~EquipItemGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void __unk_vfn_4(); /*5*/ virtual void __unk_vfn_5(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_EQUIPITEMGOAL #endif //private: MCAPI void _dropItem(class ItemStack const &) const; private: };