// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "MinecraftEventing.hpp" #include "Packet.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EventPacket : public Packet { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_EVENTPACKET public: class EventPacket& operator=(class EventPacket const &) = delete; EventPacket(class EventPacket const &) = delete; #endif public: /*0*/ virtual ~EventPacket(); /*1*/ virtual enum MinecraftPacketIds getId() const; /*2*/ virtual std::string getName() const; /*3*/ virtual void write(class BinaryStream &) const; /*4*/ virtual enum StreamReadResult read(class ReadOnlyBinaryStream &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_EVENTPACKET #endif MCAPI EventPacket(class Player const *, struct EventPacket::Data const &); MCAPI EventPacket(); MCAPI EventPacket(class Player const *, enum MinecraftEventing::AchievementIds, bool); MCAPI EventPacket(class Player const *, class AutomaticID); MCAPI EventPacket(class Player const *, class gsl::not_null, enum MinecraftEventing::InteractionType); MCAPI EventPacket(class Player const *, class Actor const *, class gsl::not_null, enum ActorDamageCause, enum ActorType); MCAPI EventPacket(class Player const *, class Actor const *, class gsl::not_null, enum ActorDamageCause, std::string, int, enum ActorType); MCAPI EventPacket(class Player const *, bool, class Actor const *, class gsl::not_null, enum ActorDamageCause); MCAPI EventPacket(class Player const *, enum EventPacket::AgentResult, std::string const &, std::string const &, std::string const &); MCAPI EventPacket(class Player const *, enum EventPacket::AgentResult, std::string const &, std::string const &, int); MCAPI EventPacket(class Player const *, class std::tuple, bool); MCAPI EventPacket(class Player const *, class gsl::not_null); MCAPI class EventPacket & operator=(class EventPacket &&); };