// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #include "HumanoidMonster.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class EvocationIllager : public HumanoidMonster { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_EVOCATIONILLAGER public: class EvocationIllager& operator=(class EvocationIllager const &) = delete; EvocationIllager(class EvocationIllager const &) = delete; EvocationIllager() = delete; #endif public: /*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~EvocationIllager(); /*30*/ virtual void __unk_vfn_30(); /*43*/ virtual float getRidingHeight(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*121*/ virtual void __unk_vfn_121(); /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*233*/ virtual void die(class ActorDamageSource const &); /*238*/ virtual void __unk_vfn_238(); /*246*/ virtual void __unk_vfn_246(); /*257*/ virtual void __unk_vfn_257(); /*278*/ virtual void aiStep(); /*290*/ virtual void __unk_vfn_290(); /*298*/ virtual bool isAlliedTo(class Mob *); /*300*/ virtual void __unk_vfn_300(); /*305*/ virtual int getArmorValue(); /*332*/ virtual void __unk_vfn_332(); /*348*/ virtual void __unk_vfn_348(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_EVOCATIONILLAGER MCVAPI bool canExistInPeaceful() const; MCVAPI bool useNewAi() const; #endif };