// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ExplodeComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_EXPLODECOMPONENT public: class ExplodeComponent& operator=(class ExplodeComponent const &) = delete; ExplodeComponent(class ExplodeComponent const &) = delete; ExplodeComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_EXPLODECOMPONENT #endif MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &); };