// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ExplodeSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_EXPLODESYSTEM public: class ExplodeSystem& operator=(class ExplodeSystem const &) = delete; ExplodeSystem(class ExplodeSystem const &) = delete; ExplodeSystem() = delete; #endif public: /*0*/ virtual ~ExplodeSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_EXPLODESYSTEM #endif };