// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "LootItemFunction.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ExplosionDecayFunction : public LootItemFunction { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_EXPLOSIONDECAYFUNCTION public: class ExplosionDecayFunction& operator=(class ExplosionDecayFunction const &) = delete; ExplosionDecayFunction(class ExplosionDecayFunction const &) = delete; ExplosionDecayFunction() = delete; #endif public: /*0*/ virtual ~ExplosionDecayFunction(); /*1*/ virtual void apply(class ItemStack &, class Random &, class LootTableContext &); /*3*/ virtual void apply(class ItemInstance &, class Random &, class LootTableContext &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_EXPLOSIONDECAYFUNCTION #endif };