// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Core.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA namespace ExternalFileLevelStorage { #define AFTER_EXTRA #undef AFTER_EXTRA MCAPI class Core::Result _readLevelDataFromFile(class Core::Path const &, std::string const &, class LevelData &); MCAPI bool _writeLevelDat(class Core::Path const &, class LevelData const &); MCAPI std::unique_ptr getAccessStrategy(class Core::Path const &, class ContentIdentity const &, class IContentKeyProvider const &); MCAPI std::vector const getImportantFiles(); MCAPI bool isLevelMarkedForSync(class Core::Path const &); MCAPI void makeReadableLevelnameFile(class Core::Path const &, std::string const &); MCAPI class Core::Result readLevelDataFromData(std::string const &, class LevelData &); MCAPI class Core::Result readLevelDataFromFile(class Core::Path const &, class LevelData &); MCAPI void saveLevelData(class Core::Path const &, class LevelData const &, bool); MCAPI void saveLevelDataToPath(class Core::Path const &, class LevelData const &); MCAPI void saveLevelDisplayDataToCache(std::string const &, class LevelData const &, class gsl::not_null); MCAPI class Core::Result validateLevelDat(class Core::Path); };