// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FaceDirectionalBlock { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FACEDIRECTIONALBLOCK public: class FaceDirectionalBlock& operator=(class FaceDirectionalBlock const &) = delete; FaceDirectionalBlock(class FaceDirectionalBlock const &) = delete; FaceDirectionalBlock() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FACEDIRECTIONALBLOCK MCVAPI enum Flip getFaceFlip(unsigned char, class Block const &) const; MCVAPI unsigned char getMappedFace(unsigned char, class Block const &) const; MCVAPI class Block const & getPlacementBlock(class Actor &, class BlockPos const &, unsigned char, class Vec3 const &, int) const; MCVAPI class Block const & getRenderBlock() const; MCVAPI bool isValidAuxValue(int) const; #endif MCAPI static unsigned char getFacingDirection(class Block const &, bool); };