// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Container.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FillingContainer : public Container { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FILLINGCONTAINER public: class FillingContainer& operator=(class FillingContainer const &) = delete; FillingContainer(class FillingContainer const &) = delete; FillingContainer() = delete; #endif public: /*0*/ virtual ~FillingContainer(); /*2*/ virtual void serverInitItemStackIds(int, int, class std::function); /*5*/ virtual class ItemStack const & getItem(int) const; /*9*/ virtual void setItem(int, class ItemStack const &); /*10*/ virtual void setItemWithForceBalance(int, class ItemStack const &, bool); /*11*/ virtual void removeItem(int, int); /*14*/ virtual int getContainerSize() const; /*15*/ virtual int getMaxStackSize() const; /*16*/ virtual void startOpen(class Player &); /*17*/ virtual void stopOpen(class Player &); /*22*/ virtual void __unk_vfn_22(); /*23*/ virtual void __unk_vfn_23(); /*32*/ virtual bool add(class ItemStack &); /*33*/ virtual bool canAdd(class ItemStack const &) const; /*34*/ virtual void dropAll(bool); /*35*/ virtual void clearSlot(int); /*36*/ virtual int clearInventory(int); /*37*/ virtual void load(class ListTag const &, class SemVersion const &, class Level &); /*38*/ virtual void doDrop(class ItemStack &, bool); /*39*/ virtual int getEmptySlotsCount() const; /*40*/ virtual int getFirstEmptySlot() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FILLINGCONTAINER #endif MCAPI FillingContainer(class Player *, int, enum ContainerType); MCAPI void dropAll(int, int, bool); MCAPI void dropSlot(int, bool, bool, bool); MCAPI int getSlotWithItem(class ItemStack const &, bool, bool) const; MCAPI bool removeResource(int); MCAPI int removeResource(class ItemStack const &, bool, bool, int); MCAPI std::unique_ptr save(); //protected: MCAPI int _addResource(class ItemStack const &); MCAPI void _fixBackwardCompabilityItem(class ItemStack &); MCAPI int _getEmptySlotsCount(int, int) const; MCAPI int _getFreeSlot() const; MCAPI int _getSlot(int) const; MCAPI int _getSlotWithRemainingSpace(class ItemStack const &) const; MCAPI void _release(int); protected: };