// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FireworkChargeItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FIREWORKCHARGEITEM public: class FireworkChargeItem& operator=(class FireworkChargeItem const &) = delete; FireworkChargeItem(class FireworkChargeItem const &) = delete; FireworkChargeItem() = delete; #endif public: /*0*/ virtual ~FireworkChargeItem(); /*5*/ virtual void __unk_vfn_5(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*37*/ virtual void __unk_vfn_37(); /*38*/ virtual void appendFormattedHovertext(class ItemStackBase const &, class Level &, std::string &, bool) const; /*43*/ virtual void __unk_vfn_43(); /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*48*/ virtual class Color getColor(class CompoundTag const *, class ItemDescriptor const &) const; /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*53*/ virtual bool isTintable() const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*81*/ virtual bool isSameItem(class ItemStackBase const &, class ItemStackBase const &) const; /*90*/ virtual void __unk_vfn_90(); /*97*/ virtual void __unk_vfn_97(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FIREWORKCHARGEITEM #endif MCAPI void setColor(class ItemInstance &) const; MCAPI void setColor(class ItemStack &) const; MCAPI static std::string const TAG_EXPLOSION; MCAPI static std::string const TAG_E_COLORS; MCAPI static std::string const TAG_E_FADECOLORS; MCAPI static std::string const TAG_E_FLICKER; MCAPI static std::string const TAG_E_TRAIL; MCAPI static std::string const TAG_E_TYPE; MCAPI static void getFormattedHoverText(class CompoundTag const &, std::string &, std::string const &); MCAPI static class ItemInstance const & initFireworkChargeItem(class ItemInstance &, enum FireworkChargeItem::Shape, std::vector, std::vector, bool, bool); MCAPI static class ItemStack const & initFireworkChargeItem(class ItemStack &, enum FireworkChargeItem::Shape, std::vector, std::vector, bool, bool); //private: MCAPI static void appendColors(std::string &, std::vector); private: };