// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class FireworksItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_FIREWORKSITEM public: class FireworksItem& operator=(class FireworksItem const &) = delete; FireworksItem(class FireworksItem const &) = delete; FireworksItem() = delete; #endif public: /*0*/ virtual ~FireworksItem(); /*5*/ virtual void __unk_vfn_5(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual bool isDestructive(int) const; /*37*/ virtual void __unk_vfn_37(); /*38*/ virtual void appendFormattedHovertext(class ItemStackBase const &, class Level &, std::string &, bool) const; /*43*/ virtual void __unk_vfn_43(); /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const; /*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*90*/ virtual void __unk_vfn_90(); /*97*/ virtual void __unk_vfn_97(); /*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_FIREWORKSITEM #endif MCAPI static std::string const TAG_EXPLOSIONS; MCAPI static std::string const TAG_E_FLIGHT; MCAPI static std::string const TAG_FIREWORKS; MCAPI static class ItemInstance const & initFireworksRocketItem(class ItemInstance &, std::vector const &, int); MCAPI static class ItemStack const & initFireworksRocketItem(class ItemStack &, std::vector const &, int); };